Editing is the framework upon which the whole of film language is built. Within this editing controls time (fast/slow), it controls what we see and when we see it. It enables the audience to make sense of events so the plot fits together correctly and events take place at the right time. It also controls what information is shown and directs us (the audience) in how we are meant to think or feel.
It is important to follow a specific film language to ensure that only the relevant story points are shown, to manipulate time and space in the narrative and to force the audience to identify with the right characters. After we finished shooting our preliminary task, we had to edit it to make sure that the story line was clear for the audience to understand. First we opened the Final Cut Server were we then had to load up all the information by clicking the check out button and then changing the setting to Edit proxy. It then needed some time to upload everything. All our original shots were then placed in the rush bin. After that we watched all our clips, selected the best ones out, and placed them in our log bin. For example my group had a basic story line involving a conversation between two people and we adapted it to make it about a murder. We had a wide shot of person A standing near the victim, then suddenly person B entered handing a gun over. We had a separate shot were you could see person B coming trough a door. Our idea was to link the shots that you could see person B coming trough the door and then directly entering the wide shot were person B gives person A the gun. It was easy to edit the shots to a passage but at the beginning we had problems with the foot steps, because you could hear them in both clips. We then deleted the sound of the second clip and took the foot steps from the first clip for both. After listening to the same shot over and over again we finally made it that you couldn't hear a difference between the two shots.While we looked at several shots we found some we had to reject, because they were not focused well, we once broke the 180 degree rule or they didn't aid the continuity. There was too much jumping in the action and it didn't flow well, so we rejected some to make it semless.
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